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Meta blocked research on kids using VR, two former employees say

Meta blocked research on kids using VR, two former employees say


Two former Meta employees, Jason Sattizahn and Cayce Savage, have come forward with serious allegations regarding the company’s handling of virtual reality (VR) products and the safety of underage users. In sworn congressional testimony, they claimed that Meta’s virtual reality platforms have exposed children to inappropriate adult content, including nudity, sexual propositions, and instances of sexual harassment. This revelation adds a critical layer to ongoing concerns about the safety measures—or lack thereof—implemented by Meta for its younger users.

### Overview of Allegations

Sattizahn and Savage, both researchers with backgrounds in child welfare, recounted disturbing experiences concerning the exposure of minors to harmful content in virtual environments. They described a culture within Meta that appeared to prioritize user engagement and profit over the safety of young users. According to Savage, incidents of bullying, solicitation for sexual acts, and exposure to adult experiences like strip clubs and pornography were rampant in VR environments where children could access without stringent controls.

Savage’s testimony highlighted a troubling lack of transparency and research permissions within the company. She expressed frustration at being prevented from conducting detailed studies to quantify the extent of harm children faced in VR—a sentiment echoed in Sattizahn’s claims that Meta’s management actively sought to limit damaging internal research. Sattizahn alleged that Meta even deleted evidence of child harassment to protect its image.

### Meta’s Response

Meta has vigorously disputed the allegations made by Sattizahn and Savage. The company’s spokesperson, Andy Stone, labeled the claims as “nonsense” and refuted any notion that there was internal censorship or a prohibition against conducting research related to young users. Stone claimed the company has undertaken numerous studies focusing on youth-related social issues and has maintained compliance with legal regulations, such as the Children’s Online Privacy Protection Act (COPPA).

Moreover, he defended Meta’s position by highlighting initiatives to provide safer online environments. However, the testimonies from Sattizahn and Savage paint a contradictory picture, underscoring a pressing discrepancy between Meta’s stated mission and the lived experiences of its researchers.

### Broader Implications

Allegations of negligence in user safety, particularly regarding minors, have broader implications that extend beyond Meta. This situation raises fundamental questions about accountability for tech companies and the measures they implement to protect young users. Lawmakers from both parties expressed their concerns during the congressional hearing, some calling for legislation designed to hold tech companies accountable for harmful content that minors may encounter.

The testimony also fits into a larger narrative about the need for systemic change in the tech landscape. Previously, other whistleblowers have brought similar concerns to light, indicating a pattern of internal resistance to addressing substantial issues related to user safety. This ongoing scrutiny of Meta may serve as a catalyst for significant regulatory reform, especially concerning children’s online safety.

### Impact on Parents and Children

One of the more alarming aspects of the testimonies was the implication that many parents are unaware of the risks their children face in virtual environments. Savage noted that several parents have little knowledge of how easily their children can encounter inappropriate content or interact with strangers online. This calls for a concerted effort to educate not only parents but society at large regarding the potential dangers associated with VR platforms.

Moreover, empirical data would be essential in understanding the full scope of the issue. Although Savage’s attempts to quantify these dangers were stifled, it’s critical for researchers to have the freedom to conduct thorough investigations into the experiences of minors in these environments.

### Call for Accountability

Lawmakers are advocating for a duty of care for internet companies, a policy position that would require businesses to take their responsibility toward young users seriously. There are proposals for more stringent regulations aimed at improving online safety for children. As public awareness grows and calls for accountability intensify, tech companies may face increased pressure to adopt robust safety measures for vulnerable populations, particularly children.

### Conclusion

The allegations by Sattizahn and Savage highlight a significant gap between Meta’s corporate mission and the safeguarding of its younger users in virtual reality spaces. The evidence presented before Congress necessitates immediate and sustained attention from regulators, researchers, and educators alike. Ensuring the safety of children in digital environments is not just a responsibility for companies like Meta; it’s a collective responsibility that involves parents, policymakers, and society as a whole.

Ultimately, the revelations concerning Meta reinforce the need for enhanced transparency, accountability, and commitment to user safety, particularly for minors. As the debate continues, it will be essential for stakeholders to come together to forge meaningful solutions to protect children in these increasingly complex digital landscapes.

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